1
2
3–4
5–7
8+
Shots to kill scale
Pick up to five weapons, choose a hit zone, helmet and body armor tier, a round type and a range. Every view recalculates instantly, and the address bar always holds your current setup so you can share it.
Base damage × hit-zone multiplier × weapon-class multiplier × ammunition modifier × penetration effectiveness × armor reduction × pellet count × distance falloff. The same model as the damage calculator, so the numbers always agree.
Figures are community measurements, not official tables. Shots to kill assume every round lands on the zone you selected and that armor is intact; helmets only protect the head, and vests only the zones they cover.