Cash & Economy

/ Cash & Economy

Where these numbers come from

Every payout on this page is computed from the game's own reward formulas: each action ships with its expression string, its coefficients and its conditional branches. This page evaluates that expression — it does not hard-code any value. Payouts are then multiplied by the zone each side was in and blended by each side's weight.

In-match values

Some actions depend on something only known during a match — how much the killer earned, how many times the same victim already died, how many crew members share a kill. The ones driven by a repeat counter or a crew size are exposed as inputs above, with their limits read from the data. Actions that scale off another action's payout are marked and left blank rather than guessed.

Caveats

The formula set is community-extracted and updated after patches; the data file carries its own generation date. Zone multipliers, kill streaks, crew penalties and placement bonuses all stack, so treat a single number as one part of the match payout rather than the whole reward.

Frequently asked questions

How much does a kill pay in WARDOGS?
The base kill reward is 300. It is then scaled by the zone each side was in — your zone and the target zone are applied separately and blended by weight — so the total changes with where you and the victim are standing. This page evaluates that formula for every action instead of quoting a single number.
What are Control Zone and Hot Zone multipliers?
Playing inside a captured Control Zone multiplies many rewards, and the Hot Zone multiplies them further; both your zone and the target zone count, which is why the same kill pays differently depending on where you both are.
Does the placement bonus stack with match earnings?
Yes. The end-of-match placement bonus is paid on top of what you already earned during the match: a flat amount plus a percentage of your match earnings, and a separate multiplier on role XP.
Why are some actions blank?
A few rewards scale off a value that only exists during a match — for example an assist that pays a share of the killer reward, or a build reward that depends on how much of the structure was completed. Those are marked rather than filled in with a guess.
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