WARDOGS 3D Map

Bakurani
Drag to orbit · scroll to zoom · right-drag to pan. Switch to Fly and use WASD to move, QE for altitude, Shift to boost, F to toggle the mode, R to reset.
Real terrain 8 m / 2 m heightfield
Terrain surface is blended from the game's 8 ground layers; buildings, roads and vegetation are the game's own meshes.
WARDOGS 3D
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3D Map

/ Real terrain & buildings

Real elevation data and the game's own building, road and vegetation meshes, streamed from a public community CDN.

How to move

  • Orbit mode: drag to rotate, scroll to zoom, right-drag to pan.
  • Fly mode: W/A/S/D to move, Q/E for altitude, Shift to boost.
  • Press F to switch mode, R to reset the view.

What you are looking at

The island is the real Bakurani terrain: a heightfield sampled every 2 metres near the camera and every 8 metres further out, textured by blending the game's eight ground layers with its terrain weight masks. Every building, wall, road marking, tree and bush is the game's own mesh, placed at the exact position, rotation and scale the game uses.

Performance notes

Geometry and terrain tiles stream in as you move, and distant objects switch to low-detail versions or are culled entirely. First load pulls a few tens of megabytes; after that it comes from the browser cache. On a slow connection the map appears before all buildings finish loading.

Credits

Terrain data, terrain layer masks and the extracted game meshes come from the community MetaForge Wardogs 3D map. WARDOGS and its assets belong to BULKHEAD and Team17; this viewer is an unofficial fan tool.

Frequently asked questions

Is there a 3D map of WARDOGS?
Yes. This page renders the real WARDOGS terrain in 3D with true elevation data and the game’s own building, road and vegetation models. You can orbit, pan and fly over Bakurani, Ozeti and Zestafona.
Is the terrain real or an approximation?
It is the real elevation data exported from the game, sampled every 2 metres near the camera and every 8 metres further out. Every building, wall, road marking, tree and bush is the game’s own mesh, placed at the position, rotation and scale the game uses.
Which WARDOGS maps can I view in 3D?
All three: Bakurani, Ozeti and Zestafona. Use the map selector in the top-left corner; the page reloads with the map you pick.
Why does it take a while to load?
Because it streams the real assets — terrain height data, ground textures and the game meshes — from a public community CDN, tens of megabytes in total. The terrain appears first and buildings fill in as they arrive; after the first visit most of it comes from your browser cache.
Can I fly around instead of orbiting?
Yes. Switch to Fly mode and use W/A/S/D to move, Q and E to change altitude and Shift to boost. Press F to toggle between orbit and fly, and R to reset the view.
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